On first boot the server generates its own invite code since we don't have one yet. This will go over how to create your invite code and get started with your windrose server. You can now also connect via IP&Port in windrose if you prefer that method.
In the server console, click Start. You will see:
[Windrose] ServerDescription.json not found — server will generate it on first run. [Windrose] Starting server...
Wait for the server to finish loading. The status will change to Running.
- In the Pterodactyl panel, go to your server's File Manager
- Navigate to R5/
- Open ServerDescription.json
- Find the InviteCode field — it will look something like this:
{
"Version": 1,
"ServerDescription_Persistent": {
"InviteCode": "91d430fb",
"ServerName": "",
...
}
}
Copy the value of InviteCode.
- Stop the server
- Start it again
On boot, start.sh will automatically patch ServerDescription.json with your variables. You will see confirmation in the console:
[Windrose] Patching /home/container/R5/ServerDescription.json ...
[Windrose] Config patched.
[Windrose] Current ServerDescription.json:
{
"ServerDescription_Persistent": {
"InviteCode": "91d430fb",
"ServerName": "Boats-n-Hos",
"MaxPlayerCount": 10,
...
}
}
[Windrose] Starting server...
- Launch Windrose
- From the main menu, go to Play → Connect to Server
- Enter your invite code (e.g. 91d430fb)
- Enter the server password if one is set
You may also connect via IP & Port